Dongyang University
|Professor & Chair, Department of eSports
Seoul, Republic of Korea, Korea (Republic of)
Summary
Led the establishment and strategic growth of the Department of eSports, driving curriculum innovation, fostering key industry partnerships, and spearheading research initiatives in eSports, digital media, and cultural policy.
Highlights
Spearheaded the successful establishment and operationalization of the Department of eSports, developing a comprehensive, industry-linked curriculum that prepares students for diverse roles in the rapidly evolving esports sector.
Forged and managed strategic industry-academy partnerships with leading esports organizations (e.g., Gen.G eSports, Nongshim eSports Academy) and game companies, facilitating student training programs and collaborative research initiatives.
Directed the KOCCA eSports Professional Talent Development Program, a significant government-funded initiative, overseeing the development and implementation of advanced education and training systems for aspiring esports professionals.
Conducted influential research on esports industry dynamics, media impact, and policy frameworks, informing public sector advisory roles, including contributing to the Game Rating and Administration Committee and various youth policy initiatives.
Pioneered research in Digital Heritage Restoration, utilizing AI-based 3D digital reconstruction to restore and preserve historical artifacts, significantly advancing cultural content preservation through technology.